VideoPlayer Class¶
Description¶
VideoPlayer是视频播放类。
EasyAR支持普通的视频、透明视频和流媒体播放。视频内容会被渲染到传入setRenderTexture的texture上。
该类只支持OpenGLES2的texture。
由于依赖于OpenGLES,本类的所有函数(包括析构函数)都必须在单个包含OpenGLES上下文的线程中调用。
当前版本要求宽高均为16的倍数。
支持的视频文件格式
Windows: Media Foundation兼容格式,安装额外的解码器可以支持更多格式,请参考 Supported Media Formats in Media Foundation ,不支持DirectShow
Mac: 不支持
Android: 系统支持的格式,请参考 Supported media formats 。
iOS: 系统支持的格式,当前没有有效的参考文档
Constructor¶
- C: void easyar_VideoPlayer__ctor(easyar_VideoPlayer * * Return)¶
- C++17: VideoPlayer()¶
- Traditional C++: VideoPlayer()¶
- Java: public VideoPlayer()¶
- Kotlin: constructor()¶
- Objective-C: + (easyar_VideoPlayer *) create¶
- Swift: public convenience init()¶
- C#: public VideoPlayer()¶
isAvailable¶
检查是否可用。只在Windows、Android和iOS上返回true,Mac上不可用。
- C: bool easyar_VideoPlayer_isAvailable(void)¶
- C++17: static bool isAvailable()¶
- Traditional C++: static bool isAvailable()¶
- Java: public static boolean isAvailable()¶
- Kotlin: companion object fun isAvailable(): Boolean¶
- Objective-C: + (bool)isAvailable¶
- Swift: public static func isAvailable() -> Bool¶
- C#: public static bool isAvailable()¶
setVideoType¶
设置视频类型。如果没有手动设置,将默认为普通类型。这个方法需要在open之前调用。
- C: void easyar_VideoPlayer_setVideoType(easyar_VideoPlayer * This, easyar_VideoType videoType)¶
- C++17: void setVideoType(VideoType videoType)¶
- Traditional C++: void setVideoType(VideoType videoType)¶
- Java: public void setVideoType(int videoType)¶
- Kotlin: fun setVideoType(videoType: Int): Unit¶
- Objective-C: - (void)setVideoType:(easyar_VideoType)videoType¶
- Swift: public func setVideoType(_ videoType: VideoType) -> Void¶
- C#: public virtual void setVideoType(VideoType videoType)¶
setRenderTexture¶
传入用来显示视频的texture到播放器。这个方法需要在open之前调用。
- C: void easyar_VideoPlayer_setRenderTexture(easyar_VideoPlayer * This, easyar_TextureId * texture)¶
- Traditional C++: void setRenderTexture(TextureId * texture)¶
- Java: public void setRenderTexture(@Nonnull TextureId texture)¶
- Kotlin: fun setRenderTexture(texture: TextureId): Unit¶
- Objective-C: - (void)setRenderTexture:(easyar_TextureId *)texture¶
- Swift: public func setRenderTexture(_ texture: TextureId) -> Void¶
- C#: public virtual void setRenderTexture(TextureId texture)¶
open¶
从 path 打开视频。
path 可以是本地视频文件(path/to/video.mp4)或url(http://www.../.../video.mp4)。storageType 表示path的类型。详细描述参见 StorageType 。
这个方法是异步的方法。open可能会花一些时间才能完成。如果你希望知道视频打开的结果或播放中的状态,需要处理callback数据。callback会在callbackScheduler对应的线程中被调用。你可以在回调中检查打开是否成功结束并在成功打开之后开始播放。
- C: void easyar_VideoPlayer_open(easyar_VideoPlayer * This, easyar_String * path, easyar_StorageType storageType, easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromVideoStatus callback)¶
- Traditional C++: void open(String * path, StorageType storageType, CallbackScheduler * callbackScheduler, OptionalOfFunctorOfVoidFromVideoStatus callback)¶
- Java: public void open(java.lang.@Nonnull String path, int storageType, @Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromVideoStatus callback)¶
- Kotlin: fun open(path: String, storageType: Int, callbackScheduler: CallbackScheduler, callback: FunctorOfVoidFromVideoStatus?): Unit¶
- Objective-C: - (void)open:(NSString *)path storageType:(easyar_StorageType)storageType callbackScheduler:(easyar_CallbackScheduler *)callbackScheduler callback:(void (^)(easyar_VideoStatus status))callback¶
- Swift: public func `open`(_ path: String, _ storageType: StorageType, _ callbackScheduler: CallbackScheduler, _ callback: ((VideoStatus) -> Void)?) -> Void¶
- C#: public virtual void open(string path, StorageType storageType, CallbackScheduler callbackScheduler, Optional<Action<VideoStatus>> callback)¶
close¶
关闭视频。
- C: void easyar_VideoPlayer_close(easyar_VideoPlayer * This)¶
- C++17: void close()¶
- Traditional C++: void close()¶
- Java: public void close()¶
- Kotlin: fun close(): Unit¶
- Objective-C: - (void)close¶
- Swift: public func close() -> Void¶
- C#: public virtual void close()¶
play¶
开始或继续播放视频。
- C: bool easyar_VideoPlayer_play(easyar_VideoPlayer * This)¶
- C++17: bool play()¶
- Traditional C++: bool play()¶
- Java: public boolean play()¶
- Kotlin: fun play(): Boolean¶
- Objective-C: - (bool)play¶
- Swift: public func play() -> Bool¶
- C#: public virtual bool play()¶
stop¶
停止视频播放。
- C: void easyar_VideoPlayer_stop(easyar_VideoPlayer * This)¶
- C++17: void stop()¶
- Traditional C++: void stop()¶
- Java: public void stop()¶
- Kotlin: fun stop(): Unit¶
- Objective-C: - (void)stop¶
- Swift: public func stop() -> Void¶
- C#: public virtual void stop()¶
pause¶
暂停视频播放。
- C: void easyar_VideoPlayer_pause(easyar_VideoPlayer * This)¶
- C++17: void pause()¶
- Traditional C++: void pause()¶
- Java: public void pause()¶
- Kotlin: fun pause(): Unit¶
- Objective-C: - (void)pause¶
- Swift: public func pause() -> Void¶
- C#: public virtual void pause()¶
isRenderTextureAvailable¶
视频texture是否可以用于渲染。可以用于检查传入player的texture是否被碰过。
- C: bool easyar_VideoPlayer_isRenderTextureAvailable(easyar_VideoPlayer * This)¶
- C++17: bool isRenderTextureAvailable()¶
- Traditional C++: bool isRenderTextureAvailable()¶
- Java: public boolean isRenderTextureAvailable()¶
- Kotlin: fun isRenderTextureAvailable(): Boolean¶
- Objective-C: - (bool)isRenderTextureAvailable¶
- Swift: public func isRenderTextureAvailable() -> Bool¶
- C#: public virtual bool isRenderTextureAvailable()¶
updateFrame¶
更新texture数据。这个方法需要在isRenderTextureAvailable返回true的时候在渲染线程上调用。
- C: void easyar_VideoPlayer_updateFrame(easyar_VideoPlayer * This)¶
- C++17: void updateFrame()¶
- Traditional C++: void updateFrame()¶
- Java: public void updateFrame()¶
- Kotlin: fun updateFrame(): Unit¶
- Objective-C: - (void)updateFrame¶
- Swift: public func updateFrame() -> Void¶
- C#: public virtual void updateFrame()¶
duration¶
返回视频长度。在成功的open之后使用。
- C: int easyar_VideoPlayer_duration(easyar_VideoPlayer * This)¶
- C++17: int duration()¶
- Traditional C++: int duration()¶
- Java: public int duration()¶
- Kotlin: fun duration(): Int¶
- Objective-C: - (int)duration¶
- Swift: public func duration() -> Int32¶
- C#: public virtual int duration()¶
currentPosition¶
返回当前播放到的视频位置。在成功的open之后使用。
- C: int easyar_VideoPlayer_currentPosition(easyar_VideoPlayer * This)¶
- C++17: int currentPosition()¶
- Traditional C++: int currentPosition()¶
- Java: public int currentPosition()¶
- Kotlin: fun currentPosition(): Int¶
- Objective-C: - (int)currentPosition¶
- Swift: public func currentPosition() -> Int32¶
- C#: public virtual int currentPosition()¶
seek¶
将播放位置调整到 position 。在成功的open之后使用。
- C: bool easyar_VideoPlayer_seek(easyar_VideoPlayer * This, int position)¶
- C++17: bool seek(int position)¶
- Traditional C++: bool seek(int position)¶
- Java: public boolean seek(int position)¶
- Kotlin: fun seek(position: Int): Boolean¶
- Objective-C: - (bool)seek:(int)position¶
- Swift: public func seek(_ position: Int32) -> Bool¶
- C#: public virtual bool seek(int position)¶
size¶
返回视频长宽。在成功的open之后使用。
- C: easyar_Vec2I easyar_VideoPlayer_size(easyar_VideoPlayer * This)¶
- C++17: Vec2I size()¶
- Traditional C++: Vec2I size()¶
- Java: public @Nonnull Vec2I size()¶
- Kotlin: fun size(): Vec2I¶
- Objective-C: - (easyar_Vec2I *)size¶
- Swift: public func size() -> Vec2I¶
- C#: public virtual Vec2I size()¶
volume¶
返回视频音量。在成功的open之后使用。
- C: float easyar_VideoPlayer_volume(easyar_VideoPlayer * This)¶
- C++17: float volume()¶
- Traditional C++: float volume()¶
- Java: public float volume()¶
- Kotlin: fun volume(): Float¶
- Objective-C: - (float)volume¶
- Swift: public func volume() -> Float¶
- C#: public virtual float volume()¶
setVolume¶
设置视频音量。在成功的open之后使用。
- C: bool easyar_VideoPlayer_setVolume(easyar_VideoPlayer * This, float volume)¶
- C++17: bool setVolume(float volume)¶
- Traditional C++: bool setVolume(float volume)¶
- Java: public boolean setVolume(float volume)¶
- Kotlin: fun setVolume(volume: Float): Boolean¶
- Objective-C: - (bool)setVolume:(float)volume¶
- Swift: public func setVolume(_ volume: Float) -> Bool¶
- C#: public virtual bool setVolume(float volume)¶