SparseSpatialMap Class¶
Description¶
提供SparseSpatialMap系统主要的功能,地图生成和存储、地图加载和定位,同时可以获取点云,平面等环境信息并进行hit Test。
SparseSpatialMap占用2个camera的buffer。应使用camera的setBufferCapacity设置不少于所有组件占用的camera的buffer数量。参考 概览 _ 。
isAvailable¶
检查SparseSpatialMap是否可用。总是返回true。
- C: bool easyar_SparseSpatialMap_isAvailable(void)¶
- C++17: static bool isAvailable()¶
- Traditional C++: static bool isAvailable()¶
- Java: public static boolean isAvailable()¶
- Kotlin: companion object fun isAvailable(): Boolean¶
- Objective-C: + (bool)isAvailable¶
- Swift: public static func isAvailable() -> Bool¶
- C#: public static bool isAvailable()¶
inputFrameSink¶
输入帧输入端口。SparseSpatialMap输入帧必须包含camera参数、时间戳信息和空间信息(cameraTransform和trackingStatus)。参考 InputFrameSink 。
- C: void easyar_SparseSpatialMap_inputFrameSink(easyar_SparseSpatialMap * This, easyar_InputFrameSink * * Return)¶
- Traditional C++: void inputFrameSink(InputFrameSink * * Return)¶
- Java: public @Nonnull InputFrameSink inputFrameSink()¶
- Kotlin: fun inputFrameSink(): InputFrameSink¶
- Objective-C: - (easyar_InputFrameSink *)inputFrameSink¶
- Swift: public func inputFrameSink() -> InputFrameSink¶
- C#: public virtual InputFrameSink inputFrameSink()¶
bufferRequirement¶
当前组件占用camera buffer的数量。
- C: int easyar_SparseSpatialMap_bufferRequirement(easyar_SparseSpatialMap * This)¶
- C++17: int bufferRequirement()¶
- Traditional C++: int bufferRequirement()¶
- Java: public int bufferRequirement()¶
- Kotlin: fun bufferRequirement(): Int¶
- Objective-C: - (int)bufferRequirement¶
- Swift: public func bufferRequirement() -> Int32¶
- C#: public virtual int bufferRequirement()¶
outputFrameSource¶
输出帧输出端口。参考 OutputFrameSource 。
- C: void easyar_SparseSpatialMap_outputFrameSource(easyar_SparseSpatialMap * This, easyar_OutputFrameSource * * Return)¶
- Traditional C++: void outputFrameSource(OutputFrameSource * * Return)¶
- Java: public @Nonnull OutputFrameSource outputFrameSource()¶
- Kotlin: fun outputFrameSource(): OutputFrameSource¶
- Objective-C: - (easyar_OutputFrameSource *)outputFrameSource¶
- Swift: public func outputFrameSource() -> OutputFrameSource¶
- C#: public virtual OutputFrameSource outputFrameSource()¶
create¶
构造SparseSpatialMap。
- C: void easyar_SparseSpatialMap_create(easyar_SparseSpatialMap * * Return)¶
- Traditional C++: static void create(SparseSpatialMap * * Return)¶
- Java: public static @Nonnull SparseSpatialMap create()¶
- Kotlin: companion object fun create(): SparseSpatialMap¶
- Objective-C: + (easyar_SparseSpatialMap *)create¶
- Swift: public static func create() -> SparseSpatialMap¶
- C#: public static SparseSpatialMap create()¶
start¶
开始SparseSpatialMap算法。
- C: bool easyar_SparseSpatialMap_start(easyar_SparseSpatialMap * This)¶
- C++17: bool start()¶
- Traditional C++: bool start()¶
- Java: public boolean start()¶
- Kotlin: fun start(): Boolean¶
- Objective-C: - (bool)start¶
- Swift: public func start() -> Bool¶
- C#: public virtual bool start()¶
stop¶
停止SparseSpatialMap算法。调用start重新运行。
- C: void easyar_SparseSpatialMap_stop(easyar_SparseSpatialMap * This)¶
- C++17: void stop()¶
- Traditional C++: void stop()¶
- Java: public void stop()¶
- Kotlin: fun stop(): Unit¶
- Objective-C: - (void)stop¶
- Swift: public func stop() -> Void¶
- C#: public virtual void stop()¶
close¶
关闭SparseSpatialMap。close之后不应继续使用。
- C: void easyar_SparseSpatialMap_close(easyar_SparseSpatialMap * This)¶
- C++17: void close()¶
- Traditional C++: void close()¶
- Java: public void close()¶
- Kotlin: fun close(): Unit¶
- Objective-C: - (void)close¶
- Swift: public func close() -> Void¶
- C#: public virtual void close()¶
getPointCloudBuffer¶
获取当前点云数据位置信息。其中点云位置为世界坐标系中的位置,buffer每一个点由三个连续的值表示,分别代表X,Y,Z轴上的坐标值,每一个值占用4字节。
- C: void easyar_SparseSpatialMap_getPointCloudBuffer(easyar_SparseSpatialMap * This, easyar_Buffer * * Return)¶
- Traditional C++: void getPointCloudBuffer(Buffer * * Return)¶
- Java: public @Nonnull Buffer getPointCloudBuffer()¶
- Kotlin: fun getPointCloudBuffer(): Buffer¶
- Objective-C: - (easyar_Buffer *)getPointCloudBuffer¶
- Swift: public func getPointCloudBuffer() -> Buffer¶
- C#: public virtual Buffer getPointCloudBuffer()¶
getMapPlanes¶
获取检测到的平面,类型为 PlaneType 。
- C: void easyar_SparseSpatialMap_getMapPlanes(easyar_SparseSpatialMap * This, easyar_ListOfPlaneData * * Return)¶
- Traditional C++: void getMapPlanes(ListOfPlaneData * * Return)¶
- Java: public java.util.@Nonnull ArrayList<@Nonnull PlaneData> getMapPlanes()¶
- Kotlin: fun getMapPlanes(): ArrayList<PlaneData>¶
- Objective-C: - (NSArray<easyar_PlaneData *> *)getMapPlanes¶
- Swift: public func getMapPlanes() -> [PlaneData]¶
- C#: public virtual List<PlaneData> getMapPlanes()¶
hitTestAgainstPointCloud¶
在当前点云中进行Hit Test,得到距离相机从近到远一条射线上的n(n>=0)个位置坐标。
- C: void easyar_SparseSpatialMap_hitTestAgainstPointCloud(easyar_SparseSpatialMap * This, easyar_Vec2F cameraImagePoint, easyar_ListOfVec3F * * Return)¶
- C++17: std::vector<Vec3F> hitTestAgainstPointCloud(Vec2F cameraImagePoint)¶
- Traditional C++: void hitTestAgainstPointCloud(Vec2F cameraImagePoint, ListOfVec3F * * Return)¶
- Java: public java.util.@Nonnull ArrayList<@Nonnull Vec3F> hitTestAgainstPointCloud(@Nonnull Vec2F cameraImagePoint)¶
- Kotlin: fun hitTestAgainstPointCloud(cameraImagePoint: Vec2F): ArrayList<Vec3F>¶
- Objective-C: - (NSArray<easyar_Vec3F *> *)hitTestAgainstPointCloud:(easyar_Vec2F *)cameraImagePoint¶
- Swift: public func hitTestAgainstPointCloud(_ cameraImagePoint: Vec2F) -> [Vec3F]¶
- C#: public virtual List<Vec3F> hitTestAgainstPointCloud(Vec2F cameraImagePoint)¶
hitTestAgainstPlanes¶
在当前检测到的平面上进行Hit Test,得到距离相机从近到远一条射线上的n(n>=0)个位置坐标。
输入图像坐标系([0, 1]^2)的x朝右、y朝下,原点在左上角。可以使用 CameraParameters.imageCoordinatesFromScreenCoordinates 来从屏幕坐标转换为图像坐标。
输出为点云在世界坐标系中的坐标。
- C: void easyar_SparseSpatialMap_hitTestAgainstPlanes(easyar_SparseSpatialMap * This, easyar_Vec2F cameraImagePoint, easyar_ListOfVec3F * * Return)¶
- C++17: std::vector<Vec3F> hitTestAgainstPlanes(Vec2F cameraImagePoint)¶
- Traditional C++: void hitTestAgainstPlanes(Vec2F cameraImagePoint, ListOfVec3F * * Return)¶
- Java: public java.util.@Nonnull ArrayList<@Nonnull Vec3F> hitTestAgainstPlanes(@Nonnull Vec2F cameraImagePoint)¶
- Kotlin: fun hitTestAgainstPlanes(cameraImagePoint: Vec2F): ArrayList<Vec3F>¶
- Objective-C: - (NSArray<easyar_Vec3F *> *)hitTestAgainstPlanes:(easyar_Vec2F *)cameraImagePoint¶
- Swift: public func hitTestAgainstPlanes(_ cameraImagePoint: Vec2F) -> [Vec3F]¶
- C#: public virtual List<Vec3F> hitTestAgainstPlanes(Vec2F cameraImagePoint)¶
getMapVersion¶
获取当前SparseSpatialMap的地图版本。
- C: void easyar_SparseSpatialMap_getMapVersion(easyar_String * * Return)¶
- C++17: static std::string getMapVersion()¶
- Traditional C++: static void getMapVersion(String * * Return)¶
- Java: public static java.lang.@Nonnull String getMapVersion()¶
- Kotlin: companion object fun getMapVersion(): String¶
- Objective-C: + (NSString *)getMapVersion¶
- Swift: public static func getMapVersion() -> String¶
- C#: public static string getMapVersion()¶
unloadMap¶
通过回调,卸载指定的SparseSpatialMap地图数据。可以通过回调的返回值判断卸载是否成功,成功返回true,否则返回false。
- C: void easyar_SparseSpatialMap_unloadMap(easyar_SparseSpatialMap * This, easyar_String * mapID, easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromBool resultCallBack)¶
- Traditional C++: void unloadMap(String * mapID, CallbackScheduler * callbackScheduler, OptionalOfFunctorOfVoidFromBool resultCallBack)¶
- Java: public void unloadMap(java.lang.@Nonnull String mapID, @Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromBool resultCallBack)¶
- Kotlin: fun unloadMap(mapID: String, callbackScheduler: CallbackScheduler, resultCallBack: FunctorOfVoidFromBool?): Unit¶
- Objective-C: - (void)unloadMap:(NSString *)mapID callbackScheduler:(easyar_CallbackScheduler *)callbackScheduler resultCallBack:(void (^)(bool))resultCallBack¶
- Swift: public func unloadMap(_ mapID: String, _ callbackScheduler: CallbackScheduler, _ resultCallBack: ((Bool) -> Void)?) -> Void¶
- C#: public virtual void unloadMap(string mapID, CallbackScheduler callbackScheduler, Optional<Action<bool>> resultCallBack)¶
setConfig¶
设置SparseSpatialMap相关的配置。参考 SparseSpatialMapConfig 。
- C: void easyar_SparseSpatialMap_setConfig(easyar_SparseSpatialMap * This, easyar_SparseSpatialMapConfig * config)¶
- Traditional C++: void setConfig(SparseSpatialMapConfig * config)¶
- Java: public void setConfig(@Nonnull SparseSpatialMapConfig config)¶
- Kotlin: fun setConfig(config: SparseSpatialMapConfig): Unit¶
- Objective-C: - (void)setConfig:(easyar_SparseSpatialMapConfig *)config¶
- Swift: public func setConfig(_ config: SparseSpatialMapConfig) -> Void¶
- C#: public virtual void setConfig(SparseSpatialMapConfig config)¶
getConfig¶
获取SparseSpatialMap相关的配置。参考 SparseSpatialMapConfig 。
- C: void easyar_SparseSpatialMap_getConfig(easyar_SparseSpatialMap * This, easyar_SparseSpatialMapConfig * * Return)¶
- Traditional C++: void getConfig(SparseSpatialMapConfig * * Return)¶
- Java: public @Nonnull SparseSpatialMapConfig getConfig()¶
- Kotlin: fun getConfig(): SparseSpatialMapConfig¶
- Objective-C: - (easyar_SparseSpatialMapConfig *)getConfig¶
- Swift: public func getConfig() -> SparseSpatialMapConfig¶
- C#: public virtual SparseSpatialMapConfig getConfig()¶
startLocalization¶
开始在已加载地图中尝试定位。在此之前,需要设定所需的配置参数。参考 LocalizationMode 。
- C: bool easyar_SparseSpatialMap_startLocalization(easyar_SparseSpatialMap * This)¶
- C++17: bool startLocalization()¶
- Traditional C++: bool startLocalization()¶
- Java: public boolean startLocalization()¶
- Kotlin: fun startLocalization(): Boolean¶
- Objective-C: - (bool)startLocalization¶
- Swift: public func startLocalization() -> Bool¶
- C#: public virtual bool startLocalization()¶
stopLocalization¶
停当前定位过程。
- C: void easyar_SparseSpatialMap_stopLocalization(easyar_SparseSpatialMap * This)¶
- C++17: void stopLocalization()¶
- Traditional C++: void stopLocalization()¶
- Java: public void stopLocalization()¶
- Kotlin: fun stopLocalization(): Unit¶
- Objective-C: - (void)stopLocalization¶
- Swift: public func stopLocalization() -> Void¶
- C#: public virtual void stopLocalization()¶