SceneMesh Class

getNumOfVertexAll

获取meshAll中顶点的数目。///

C: int easyar_SceneMesh_getNumOfVertexAll(easyar_SceneMesh * This)
C++17: int getNumOfVertexAll()
Traditional C++: int getNumOfVertexAll()
Java: public int getNumOfVertexAll()
Kotlin: fun getNumOfVertexAll(): Int
Objective-C: - (int)getNumOfVertexAll
Swift: public func getNumOfVertexAll() -> Int32
C#: public virtual int getNumOfVertexAll()

getNumOfIndexAll

获取meshAll中索引的数目。由于每3个索引构成一个三角面,返回的数值应该是3的整数倍。

C: int easyar_SceneMesh_getNumOfIndexAll(easyar_SceneMesh * This)
C++17: int getNumOfIndexAll()
Traditional C++: int getNumOfIndexAll()
Java: public int getNumOfIndexAll()
Kotlin: fun getNumOfIndexAll(): Int
Objective-C: - (int)getNumOfIndexAll
Swift: public func getNumOfIndexAll() -> Int32
C#: public virtual int getNumOfIndexAll()

getVerticesAll

获取meshAll中的顶点的位置数据(世界坐标系下)。一个顶点的位置由(x,y,z)三个坐标描述,单位是米。位置数据在 Buffer 中是按照x1,y1,z1,x2,y2,z2,...紧密排列的。每个分量都是float类型。

C: void easyar_SceneMesh_getVerticesAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
C++17: std::shared_ptr<Buffer> getVerticesAll()
Traditional C++: void getVerticesAll(Buffer * * Return)
Java: public @Nonnull Buffer getVerticesAll()
Kotlin: fun getVerticesAll(): Buffer
Objective-C: - (easyar_Buffer *)getVerticesAll
Swift: public func getVerticesAll() -> Buffer
C#: public virtual Buffer getVerticesAll()

getNormalsAll

获取meshAll中的顶点的法向量数据。一个顶点的法向量由(nx,ny,nz)三个分量描述,该法向量是归一化后的结果,即模长为1。法向量数据在 Buffer 中是按照nx1,ny1,nz1,nx2,ny2,nz2,...紧密排列的。每个分量都是float类型。

C: void easyar_SceneMesh_getNormalsAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
C++17: std::shared_ptr<Buffer> getNormalsAll()
Traditional C++: void getNormalsAll(Buffer * * Return)
Java: public @Nonnull Buffer getNormalsAll()
Kotlin: fun getNormalsAll(): Buffer
Objective-C: - (easyar_Buffer *)getNormalsAll
Swift: public func getNormalsAll() -> Buffer
C#: public virtual Buffer getNormalsAll()

getIndicesAll

获取meshAll中的索引数据。每一个三角面由(ix,iy,iz)三个索引构成。索引数据在 Buffer 中是按照ix1,iy1,iz1,ix2,iy2,iz2,...紧密排列的。每个分量都是int32类型。

C: void easyar_SceneMesh_getIndicesAll(easyar_SceneMesh * This, easyar_Buffer * * Return)
C++17: std::shared_ptr<Buffer> getIndicesAll()
Traditional C++: void getIndicesAll(Buffer * * Return)
Java: public @Nonnull Buffer getIndicesAll()
Kotlin: fun getIndicesAll(): Buffer
Objective-C: - (easyar_Buffer *)getIndicesAll
Swift: public func getIndicesAll() -> Buffer
C#: public virtual Buffer getIndicesAll()

getNumOfVertexIncremental

获取meshUpdated中顶点的数目。

C: int easyar_SceneMesh_getNumOfVertexIncremental(easyar_SceneMesh * This)
C++17: int getNumOfVertexIncremental()
Traditional C++: int getNumOfVertexIncremental()
Java: public int getNumOfVertexIncremental()
Kotlin: fun getNumOfVertexIncremental(): Int
Objective-C: - (int)getNumOfVertexIncremental
Swift: public func getNumOfVertexIncremental() -> Int32
C#: public virtual int getNumOfVertexIncremental()

getNumOfIndexIncremental

获取meshUpdated中索引的数目。

C: int easyar_SceneMesh_getNumOfIndexIncremental(easyar_SceneMesh * This)
C++17: int getNumOfIndexIncremental()
Traditional C++: int getNumOfIndexIncremental()
Java: public int getNumOfIndexIncremental()
Kotlin: fun getNumOfIndexIncremental(): Int
Objective-C: - (int)getNumOfIndexIncremental
Swift: public func getNumOfIndexIncremental() -> Int32
C#: public virtual int getNumOfIndexIncremental()

getVerticesIncremental

获取meshUpdated中的顶点的位置数据(世界坐标系下)。一个顶点的位置由(x,y,z)三个坐标描述,单位是米。顶点数据在 Buffer 中是按照x1,y1,z1,x2,y2,z2,...紧密排列的。每个分量都是float类型。

C: void easyar_SceneMesh_getVerticesIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
C++17: std::shared_ptr<Buffer> getVerticesIncremental()
Traditional C++: void getVerticesIncremental(Buffer * * Return)
Java: public @Nonnull Buffer getVerticesIncremental()
Kotlin: fun getVerticesIncremental(): Buffer
Objective-C: - (easyar_Buffer *)getVerticesIncremental
Swift: public func getVerticesIncremental() -> Buffer
C#: public virtual Buffer getVerticesIncremental()

getNormalsIncremental

获取meshUpdated中的顶点的法向量数据(世界坐标系下)。一个顶点的法向量由(nx,ny,nz)三个分量描述,该法向量是归一化后的结果,即模长为1。法向量数据在 Buffer 中是按照nx1,ny1,nz1,nx2,ny2,nz2,...紧密排列的。每个分量都是float类型。

C: void easyar_SceneMesh_getNormalsIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
C++17: std::shared_ptr<Buffer> getNormalsIncremental()
Traditional C++: void getNormalsIncremental(Buffer * * Return)
Java: public @Nonnull Buffer getNormalsIncremental()
Kotlin: fun getNormalsIncremental(): Buffer
Objective-C: - (easyar_Buffer *)getNormalsIncremental
Swift: public func getNormalsIncremental() -> Buffer
C#: public virtual Buffer getNormalsIncremental()

getIndicesIncremental

获取meshUpdated中的所有三角面的索引。每一个三角面由(ix,iy,iz)三个索引构成。索引数据在 Buffer 中是按照ix1,iy1,iz1,ix2,iy2,iz2,...紧密排列的。每个分量都是int32类型。

C: void easyar_SceneMesh_getIndicesIncremental(easyar_SceneMesh * This, easyar_Buffer * * Return)
C++17: std::shared_ptr<Buffer> getIndicesIncremental()
Traditional C++: void getIndicesIncremental(Buffer * * Return)
Java: public @Nonnull Buffer getIndicesIncremental()
Kotlin: fun getIndicesIncremental(): Buffer
Objective-C: - (easyar_Buffer *)getIndicesIncremental
Swift: public func getIndicesIncremental() -> Buffer
C#: public virtual Buffer getIndicesIncremental()

getBlocksInfoIncremental

获取meshUpdated中的mesh block的描述对象。返回值是一个由 BlockInfo 构成的数组,其中每一个元素是对一个mesh block的信息的详细描述。

C: void easyar_SceneMesh_getBlocksInfoIncremental(easyar_SceneMesh * This, easyar_ListOfBlockInfo * * Return)
C++17: std::vector<BlockInfo> getBlocksInfoIncremental()
Traditional C++: void getBlocksInfoIncremental(ListOfBlockInfo * * Return)
Java: public java.util.@Nonnull ArrayList<@Nonnull BlockInfo> getBlocksInfoIncremental()
Kotlin: fun getBlocksInfoIncremental(): ArrayList<BlockInfo>
Objective-C: - (NSArray<easyar_BlockInfo *> *)getBlocksInfoIncremental
Swift: public func getBlocksInfoIncremental() -> [BlockInfo]
C#: public virtual List<BlockInfo> getBlocksInfoIncremental()

getBlockDimensionInMeters

获取一个mesh block的边长,单位是米。

C: float easyar_SceneMesh_getBlockDimensionInMeters(easyar_SceneMesh * This)
C++17: float getBlockDimensionInMeters()
Traditional C++: float getBlockDimensionInMeters()
Java: public float getBlockDimensionInMeters()
Kotlin: fun getBlockDimensionInMeters(): Float
Objective-C: - (float)getBlockDimensionInMeters
Swift: public func getBlockDimensionInMeters() -> Float
C#: public virtual float getBlockDimensionInMeters()