CameraDevice Class¶
Description¶
CameraDevice实现了一个camera设备,输出 InputFrame (包含图像、摄像机参数和时间戳)。在Windows、Mac、Android和iOS上可用。
打开之后,可以调用start/stop来开始和停止采集数据。start/stop不会影响之前所设置的camera参数。
当不再需要该设备时,可以调用close对其进行关闭。close之后不应继续使用。
CameraDevice通过inputFrameSource输出 InputFrame ,应将inputFrameSource连接到 InputFrameSink 上进行使用。参考 概览 _ 。
bufferCapacity表示 InputFrame 缓冲的容量,如果有超过此数量的 InputFrame 从该设备中输出并且没有被释放,该设备将不再输出新的 InputFrame ,直到之前的 InputFrame 被释放。这可能造成画面卡住等问题。参考 概览 _ 。
Constructor¶
- C: void easyar_CameraDevice__ctor(easyar_CameraDevice * * Return)¶
- C++17: CameraDevice()¶
- Traditional C++: CameraDevice()¶
- Java: public CameraDevice()¶
- Kotlin: constructor()¶
- Objective-C: + (easyar_CameraDevice *) create¶
- Swift: public convenience init()¶
- C#: public CameraDevice()¶
isAvailable¶
检查是否可用。只在Windows、Mac、Android和iOS上返回true。
- C: bool easyar_CameraDevice_isAvailable(void)¶
- C++17: static bool isAvailable()¶
- Traditional C++: static bool isAvailable()¶
- Java: public static boolean isAvailable()¶
- Kotlin: companion object fun isAvailable(): Boolean¶
- Objective-C: + (bool)isAvailable¶
- Swift: public static func isAvailable() -> Bool¶
- C#: public static bool isAvailable()¶
androidCameraApiType¶
在Android上,可用于获得使用的Camera API(camera1或camera2)。camera1兼容性较好,但缺乏一些必要的信息,如时间戳。camera2在部分设备上存在兼容性问题。
- C: easyar_AndroidCameraApiType easyar_CameraDevice_androidCameraApiType(easyar_CameraDevice * This)¶
- C++17: AndroidCameraApiType androidCameraApiType()¶
- Traditional C++: AndroidCameraApiType androidCameraApiType()¶
- Java: public int androidCameraApiType()¶
- Kotlin: fun androidCameraApiType(): Int¶
- Objective-C: - (easyar_AndroidCameraApiType)androidCameraApiType¶
- Swift: public func androidCameraApiType() -> AndroidCameraApiType¶
- C#: public virtual AndroidCameraApiType androidCameraApiType()¶
setAndroidCameraApiType¶
在Android上,可用于设置使用的Camera API(Camera 1或Camera 2)。必须在调用openWithIndex、openWithSpecificType或openWithPreferredType之前进行设置,否则不会生效。
推荐使用 CameraDeviceSelector 以根据使用的主要算法来创建设好推荐Camera API的CameraDevice。
- C: void easyar_CameraDevice_setAndroidCameraApiType(easyar_CameraDevice * This, easyar_AndroidCameraApiType type)¶
- C++17: void setAndroidCameraApiType(AndroidCameraApiType type)¶
- Traditional C++: void setAndroidCameraApiType(AndroidCameraApiType type)¶
- Java: public void setAndroidCameraApiType(int type)¶
- Kotlin: fun setAndroidCameraApiType(type: Int): Unit¶
- Objective-C: - (void)setAndroidCameraApiType:(easyar_AndroidCameraApiType)type¶
- Swift: public func setAndroidCameraApiType(_ type: AndroidCameraApiType) -> Void¶
- C#: public virtual void setAndroidCameraApiType(AndroidCameraApiType type)¶
bufferCapacity¶
InputFrame 缓冲的容量,默认值为8。
- C: int easyar_CameraDevice_bufferCapacity(const easyar_CameraDevice * This)¶
- C++17: int bufferCapacity()¶
- Traditional C++: int bufferCapacity()¶
- Java: public int bufferCapacity()¶
- Kotlin: fun bufferCapacity(): Int¶
- Objective-C: - (int)bufferCapacity¶
- Swift: public func bufferCapacity() -> Int32¶
- C#: public virtual int bufferCapacity()¶
setBufferCapacity¶
设置 InputFrame 缓冲的容量。
- C: void easyar_CameraDevice_setBufferCapacity(easyar_CameraDevice * This, int capacity)¶
- C++17: void setBufferCapacity(int capacity)¶
- Traditional C++: void setBufferCapacity(int capacity)¶
- Java: public void setBufferCapacity(int capacity)¶
- Kotlin: fun setBufferCapacity(capacity: Int): Unit¶
- Objective-C: - (void)setBufferCapacity:(int)capacity¶
- Swift: public func setBufferCapacity(_ capacity: Int32) -> Void¶
- C#: public virtual void setBufferCapacity(int capacity)¶
inputFrameSource¶
InputFrame 输出端口。
- C: void easyar_CameraDevice_inputFrameSource(easyar_CameraDevice * This, easyar_InputFrameSource * * Return)¶
- Traditional C++: void inputFrameSource(InputFrameSource * * Return)¶
- Java: public @Nonnull InputFrameSource inputFrameSource()¶
- Kotlin: fun inputFrameSource(): InputFrameSource¶
- Objective-C: - (easyar_InputFrameSource *)inputFrameSource¶
- Swift: public func inputFrameSource() -> InputFrameSource¶
- C#: public virtual InputFrameSource inputFrameSource()¶
setStateChangedCallback¶
设置状态变化回调以通知摄像机断开或被抢占的状态。只在Windows平台上有作用。
- C: void easyar_CameraDevice_setStateChangedCallback(easyar_CameraDevice * This, easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromCameraState stateChangedCallback)¶
- Traditional C++: void setStateChangedCallback(CallbackScheduler * callbackScheduler, OptionalOfFunctorOfVoidFromCameraState stateChangedCallback)¶
- Java: public void setStateChangedCallback(@Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromCameraState stateChangedCallback)¶
- Kotlin: fun setStateChangedCallback(callbackScheduler: CallbackScheduler, stateChangedCallback: FunctorOfVoidFromCameraState?): Unit¶
- Objective-C: - (void)setStateChangedCallback:(easyar_CallbackScheduler *)callbackScheduler stateChangedCallback:(void (^)(easyar_CameraState))stateChangedCallback¶
- Swift: public func setStateChangedCallback(_ callbackScheduler: CallbackScheduler, _ stateChangedCallback: ((CameraState) -> Void)?) -> Void¶
- C#: public virtual void setStateChangedCallback(CallbackScheduler callbackScheduler, Optional<Action<CameraState>> stateChangedCallback)¶
requestPermissions¶
请求camera系统权限。你可以选择使用这个函数或自己申请权限。只在Android和iOS平台上有效,其他平台上的行为为直接调用回调通知权限已授权。应在UI线程调用该函数。
- C: void easyar_CameraDevice_requestPermissions(easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromPermissionStatusAndString permissionCallback)¶
- Traditional C++: static void requestPermissions(CallbackScheduler * callbackScheduler, OptionalOfFunctorOfVoidFromPermissionStatusAndString permissionCallback)¶
- Java: public static void requestPermissions(@Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromPermissionStatusAndString permissionCallback)¶
- Kotlin: companion object fun requestPermissions(callbackScheduler: CallbackScheduler, permissionCallback: FunctorOfVoidFromPermissionStatusAndString?): Unit¶
- Objective-C: + (void)requestPermissions:(easyar_CallbackScheduler *)callbackScheduler permissionCallback:(void (^)(easyar_PermissionStatus status, NSString * value))permissionCallback¶
- Swift: public static func requestPermissions(_ callbackScheduler: CallbackScheduler, _ permissionCallback: ((PermissionStatus, String) -> Void)?) -> Void¶
- C#: public static void requestPermissions(CallbackScheduler callbackScheduler, Optional<Action<PermissionStatus, string>> permissionCallback)¶
cameraCount¶
获得操作系统识别到的camera数量。
- C: int easyar_CameraDevice_cameraCount(void)¶
- C++17: static int cameraCount()¶
- Traditional C++: static int cameraCount()¶
- Java: public static int cameraCount()¶
- Kotlin: companion object fun cameraCount(): Int¶
- Objective-C: + (int)cameraCount¶
- Swift: public static func cameraCount() -> Int32¶
- C#: public static int cameraCount()¶
openWithIndex¶
按照camera索引打开camera设备。
- C: bool easyar_CameraDevice_openWithIndex(easyar_CameraDevice * This, int cameraIndex)¶
- C++17: bool openWithIndex(int cameraIndex)¶
- Traditional C++: bool openWithIndex(int cameraIndex)¶
- Java: public boolean openWithIndex(int cameraIndex)¶
- Kotlin: fun openWithIndex(cameraIndex: Int): Boolean¶
- Objective-C: - (bool)openWithIndex:(int)cameraIndex¶
- Swift: public func openWithIndex(_ cameraIndex: Int32) -> Bool¶
- C#: public virtual bool openWithIndex(int cameraIndex)¶
openWithSpecificType¶
按照精确的camera设备类型打开camera设备,如果没有匹配的类型则会返回false。在Mac上,camera类型无法判别。
- C: bool easyar_CameraDevice_openWithSpecificType(easyar_CameraDevice * This, easyar_CameraDeviceType type)¶
- C++17: bool openWithSpecificType(CameraDeviceType type)¶
- Traditional C++: bool openWithSpecificType(CameraDeviceType type)¶
- Java: public boolean openWithSpecificType(int type)¶
- Kotlin: fun openWithSpecificType(type: Int): Boolean¶
- Objective-C: - (bool)openWithSpecificType:(easyar_CameraDeviceType)type¶
- Swift: public func openWithSpecificType(_ type: CameraDeviceType) -> Bool¶
- C#: public virtual bool openWithSpecificType(CameraDeviceType type)¶
openWithPreferredType¶
按照camera设备类型打开camera设备,如果没有匹配的类型则会尝试打开第一个camera设备。
- C: bool easyar_CameraDevice_openWithPreferredType(easyar_CameraDevice * This, easyar_CameraDeviceType type)¶
- C++17: bool openWithPreferredType(CameraDeviceType type)¶
- Traditional C++: bool openWithPreferredType(CameraDeviceType type)¶
- Java: public boolean openWithPreferredType(int type)¶
- Kotlin: fun openWithPreferredType(type: Int): Boolean¶
- Objective-C: - (bool)openWithPreferredType:(easyar_CameraDeviceType)type¶
- Swift: public func openWithPreferredType(_ type: CameraDeviceType) -> Bool¶
- C#: public virtual bool openWithPreferredType(CameraDeviceType type)¶
start¶
开始采集数据。
- C: bool easyar_CameraDevice_start(easyar_CameraDevice * This)¶
- C++17: bool start()¶
- Traditional C++: bool start()¶
- Java: public boolean start()¶
- Kotlin: fun start(): Boolean¶
- Objective-C: - (bool)start¶
- Swift: public func start() -> Bool¶
- C#: public virtual bool start()¶
stop¶
停止采集数据。这个方法只会停止捕获图像,所有参数和连接将不会受到影响。
- C: void easyar_CameraDevice_stop(easyar_CameraDevice * This)¶
- C++17: void stop()¶
- Traditional C++: void stop()¶
- Java: public void stop()¶
- Kotlin: fun stop(): Unit¶
- Objective-C: - (void)stop¶
- Swift: public func stop() -> Void¶
- C#: public virtual void stop()¶
close¶
关闭camera。close之后不应继续使用。
- C: void easyar_CameraDevice_close(easyar_CameraDevice * This)¶
- C++17: void close()¶
- Traditional C++: void close()¶
- Java: public void close()¶
- Kotlin: fun close(): Unit¶
- Objective-C: - (void)close¶
- Swift: public func close() -> Void¶
- C#: public virtual void close()¶
index¶
cameras索引。
- C: int easyar_CameraDevice_index(const easyar_CameraDevice * This)¶
- C++17: int index()¶
- Traditional C++: int index()¶
- Java: public int index()¶
- Kotlin: fun index(): Int¶
- Objective-C: - (int)index¶
- Swift: public func index() -> Int32¶
- C#: public virtual int index()¶
type¶
camera类型。
- C: easyar_CameraDeviceType easyar_CameraDevice_type(const easyar_CameraDevice * This)¶
- C++17: CameraDeviceType type()¶
- Traditional C++: CameraDeviceType type()¶
- Java: public int type()¶
- Kotlin: fun type(): Int¶
- Objective-C: - (easyar_CameraDeviceType)type¶
- Swift: public func type() -> CameraDeviceType¶
- C#: public virtual CameraDeviceType type()¶
cameraParameters¶
camera参数,包括图像大小、焦距、主点、camera类型和camera相对设备自然方向的旋转角度。在成功的open之后调用。
- C: void easyar_CameraDevice_cameraParameters(easyar_CameraDevice * This, easyar_CameraParameters * * Return)¶
- Traditional C++: void cameraParameters(CameraParameters * * Return)¶
- Java: public @Nonnull CameraParameters cameraParameters()¶
- Kotlin: fun cameraParameters(): CameraParameters¶
- Objective-C: - (easyar_CameraParameters *)cameraParameters¶
- Swift: public func cameraParameters() -> CameraParameters¶
- C#: public virtual CameraParameters cameraParameters()¶
setCameraParameters¶
设置camera参数。在成功的open之后调用。
- C: void easyar_CameraDevice_setCameraParameters(easyar_CameraDevice * This, easyar_CameraParameters * cameraParameters)¶
- Traditional C++: void setCameraParameters(CameraParameters * cameraParameters)¶
- Java: public void setCameraParameters(@Nonnull CameraParameters cameraParameters)¶
- Kotlin: fun setCameraParameters(cameraParameters: CameraParameters): Unit¶
- Objective-C: - (void)setCameraParameters:(easyar_CameraParameters *)cameraParameters¶
- Swift: public func setCameraParameters(_ cameraParameters: CameraParameters) -> Void¶
- C#: public virtual void setCameraParameters(CameraParameters cameraParameters)¶
size¶
获取当前图像大小。在成功的open之后调用。
- C: easyar_Vec2I easyar_CameraDevice_size(const easyar_CameraDevice * This)¶
- C++17: Vec2I size()¶
- Traditional C++: Vec2I size()¶
- Java: public @Nonnull Vec2I size()¶
- Kotlin: fun size(): Vec2I¶
- Objective-C: - (easyar_Vec2I *)size¶
- Swift: public func size() -> Vec2I¶
- C#: public virtual Vec2I size()¶
supportedSizeCount¶
获取当前设备支持的所有图像大小的个数。在成功的open之后调用。
- C: int easyar_CameraDevice_supportedSizeCount(const easyar_CameraDevice * This)¶
- C++17: int supportedSizeCount()¶
- Traditional C++: int supportedSizeCount()¶
- Java: public int supportedSizeCount()¶
- Kotlin: fun supportedSizeCount(): Int¶
- Objective-C: - (int)supportedSizeCount¶
- Swift: public func supportedSizeCount() -> Int32¶
- C#: public virtual int supportedSizeCount()¶
supportedSize¶
获取当前设备支持的所有图像大小的第 index 个. 如果 index 超出范围则返回{0, 0}。在成功的open之后调用。
- C: easyar_Vec2I easyar_CameraDevice_supportedSize(const easyar_CameraDevice * This, int index)¶
- C++17: Vec2I supportedSize(int index)¶
- Traditional C++: Vec2I supportedSize(int index)¶
- Java: public @Nonnull Vec2I supportedSize(int index)¶
- Kotlin: fun supportedSize(index: Int): Vec2I¶
- Objective-C: - (easyar_Vec2I *)supportedSize:(int)index¶
- Swift: public func supportedSize(_ index: Int32) -> Vec2I¶
- C#: public virtual Vec2I supportedSize(int index)¶
setSize¶
设置当前图像大小。最接近设置值的可选值将被使用。可以使用size来获取实际的大小。在成功的open之后调用。设置size后frameRateRange可能会发生变化。
- C: bool easyar_CameraDevice_setSize(easyar_CameraDevice * This, easyar_Vec2I size)¶
- C++17: bool setSize(Vec2I size)¶
- Traditional C++: bool setSize(Vec2I size)¶
- Java: public boolean setSize(@Nonnull Vec2I size)¶
- Kotlin: fun setSize(size: Vec2I): Boolean¶
- Objective-C: - (bool)setSize:(easyar_Vec2I *)size¶
- Swift: public func setSize(_ size: Vec2I) -> Bool¶
- C#: public virtual bool setSize(Vec2I size)¶
supportedFrameRateRangeCount¶
获取当前设备支持的所有帧率范围的个数。在成功的open之后调用。
- C: int easyar_CameraDevice_supportedFrameRateRangeCount(const easyar_CameraDevice * This)¶
- C++17: int supportedFrameRateRangeCount()¶
- Traditional C++: int supportedFrameRateRangeCount()¶
- Java: public int supportedFrameRateRangeCount()¶
- Kotlin: fun supportedFrameRateRangeCount(): Int¶
- Objective-C: - (int)supportedFrameRateRangeCount¶
- Swift: public func supportedFrameRateRangeCount() -> Int32¶
- C#: public virtual int supportedFrameRateRangeCount()¶
supportedFrameRateRangeLower¶
获取当前设备支持的所有帧率范围的第 index 个的下界。在成功的open之后调用。
- C: float easyar_CameraDevice_supportedFrameRateRangeLower(const easyar_CameraDevice * This, int index)¶
- C++17: float supportedFrameRateRangeLower(int index)¶
- Traditional C++: float supportedFrameRateRangeLower(int index)¶
- Java: public float supportedFrameRateRangeLower(int index)¶
- Kotlin: fun supportedFrameRateRangeLower(index: Int): Float¶
- Objective-C: - (float)supportedFrameRateRangeLower:(int)index¶
- Swift: public func supportedFrameRateRangeLower(_ index: Int32) -> Float¶
- C#: public virtual float supportedFrameRateRangeLower(int index)¶
supportedFrameRateRangeUpper¶
获取当前设备支持的所有帧率范围的第 index 个的上界。在成功的open之后调用。
- C: float easyar_CameraDevice_supportedFrameRateRangeUpper(const easyar_CameraDevice * This, int index)¶
- C++17: float supportedFrameRateRangeUpper(int index)¶
- Traditional C++: float supportedFrameRateRangeUpper(int index)¶
- Java: public float supportedFrameRateRangeUpper(int index)¶
- Kotlin: fun supportedFrameRateRangeUpper(index: Int): Float¶
- Objective-C: - (float)supportedFrameRateRangeUpper:(int)index¶
- Swift: public func supportedFrameRateRangeUpper(_ index: Int32) -> Float¶
- C#: public virtual float supportedFrameRateRangeUpper(int index)¶
frameRateRange¶
获取当前设备的当前帧率范围的索引。在成功的open之后调用。
- C: int easyar_CameraDevice_frameRateRange(const easyar_CameraDevice * This)¶
- C++17: int frameRateRange()¶
- Traditional C++: int frameRateRange()¶
- Java: public int frameRateRange()¶
- Kotlin: fun frameRateRange(): Int¶
- Objective-C: - (int)frameRateRange¶
- Swift: public func frameRateRange() -> Int32¶
- C#: public virtual int frameRateRange()¶
setFrameRateRange¶
设置当前设备的当前帧率范围的索引。在成功的open之后调用。
- C: bool easyar_CameraDevice_setFrameRateRange(easyar_CameraDevice * This, int index)¶
- C++17: bool setFrameRateRange(int index)¶
- Traditional C++: bool setFrameRateRange(int index)¶
- Java: public boolean setFrameRateRange(int index)¶
- Kotlin: fun setFrameRateRange(index: Int): Boolean¶
- Objective-C: - (bool)setFrameRateRange:(int)index¶
- Swift: public func setFrameRateRange(_ index: Int32) -> Bool¶
- C#: public virtual bool setFrameRateRange(int index)¶
setFlashTorchMode¶
设置flash torch模式为on。在成功的open之后调用。
- C: bool easyar_CameraDevice_setFlashTorchMode(easyar_CameraDevice * This, bool on)¶
- C++17: bool setFlashTorchMode(bool on)¶
- Traditional C++: bool setFlashTorchMode(bool on)¶
- Java: public boolean setFlashTorchMode(boolean on)¶
- Kotlin: fun setFlashTorchMode(on: Boolean): Boolean¶
- Objective-C: - (bool)setFlashTorchMode:(bool)on¶
- Swift: public func setFlashTorchMode(_ on: Bool) -> Bool¶
- C#: public virtual bool setFlashTorchMode(bool on)¶
setFocusMode¶
设置对焦模式为focusMode。在成功的open之后调用。
- C: bool easyar_CameraDevice_setFocusMode(easyar_CameraDevice * This, easyar_CameraDeviceFocusMode focusMode)¶
- C++17: bool setFocusMode(CameraDeviceFocusMode focusMode)¶
- Traditional C++: bool setFocusMode(CameraDeviceFocusMode focusMode)¶
- Java: public boolean setFocusMode(int focusMode)¶
- Kotlin: fun setFocusMode(focusMode: Int): Boolean¶
- Objective-C: - (bool)setFocusMode:(easyar_CameraDeviceFocusMode)focusMode¶
- Swift: public func setFocusMode(_ focusMode: CameraDeviceFocusMode) -> Bool¶
- C#: public virtual bool setFocusMode(CameraDeviceFocusMode focusMode)¶
autoFocus¶
调用一次自动对焦。在start之后使用。仅在FocusMode为Normal或Macro时才能使用。
- C: bool easyar_CameraDevice_autoFocus(easyar_CameraDevice * This)¶
- C++17: bool autoFocus()¶
- Traditional C++: bool autoFocus()¶
- Java: public boolean autoFocus()¶
- Kotlin: fun autoFocus(): Boolean¶
- Objective-C: - (bool)autoFocus¶
- Swift: public func autoFocus() -> Bool¶
- C#: public virtual bool autoFocus()¶