OutputFrameBuffer Class¶
Description¶
输出帧缓存。
有一个输出帧输入端口和输出帧获取函数,用于将输出帧的获取方式从异步转化为同步轮询,适合逐帧渲染。
OutputFrameBuffer占用1个camera的buffer。应使用camera的setBufferCapacity设置不少于所有组件占用的camera的buffer数量。参考 概览 _ 。
本类的所有成员都是线程安全的。
input¶
输入端口。
- C
void easyar_OutputFrameBuffer_input(easyar_OutputFrameBuffer * This, easyar_OutputFrameSink * * Return)
- C++17
std::shared_ptr<OutputFrameSink> input()
- C++03
void input(OutputFrameSink * * Return)
- Java
public @Nonnull OutputFrameSink input()
- Kotlin
fun input(): OutputFrameSink
- Objective-C
- (easyar_OutputFrameSink *)input
- Swift
public func input() -> OutputFrameSink
- C#
public virtual OutputFrameSink input()
bufferRequirement¶
当前组件占用camera buffer的数量。
- C
int easyar_OutputFrameBuffer_bufferRequirement(easyar_OutputFrameBuffer * This)
- C++17
int bufferRequirement()
- C++03
int bufferRequirement()
- Java
public int bufferRequirement()
- Kotlin
fun bufferRequirement(): Int
- Objective-C
- (int)bufferRequirement
- Swift
public func bufferRequirement() -> Int32
- C#
public virtual int bufferRequirement()
signalOutput¶
到达信号输出端口。可用于连接 InputFrameThrottler.signalInput 。
- C
void easyar_OutputFrameBuffer_signalOutput(easyar_OutputFrameBuffer * This, easyar_SignalSource * * Return)
- C++17
std::shared_ptr<SignalSource> signalOutput()
- C++03
void signalOutput(SignalSource * * Return)
- Java
public @Nonnull SignalSource signalOutput()
- Kotlin
fun signalOutput(): SignalSource
- Objective-C
- (easyar_SignalSource *)signalOutput
- Swift
public func signalOutput() -> SignalSource
- C#
public virtual SignalSource signalOutput()
peek¶
获取最新的 OutputFrame 。
- C
void easyar_OutputFrameBuffer_peek(easyar_OutputFrameBuffer * This, easyar_OptionalOfOutputFrame * Return)
- C++17
std::optional<std::shared_ptr<OutputFrame>> peek()
- C++03
void peek(OutputFrame * * Return)
- Java
public @Nullable OutputFrame peek()
- Kotlin
fun peek(): OutputFrame?
- Objective-C
- (easyar_OutputFrame *)peek
- Swift
public func peek() -> OutputFrame?
- C#
public virtual Optional<OutputFrame> peek()
create¶
创建。
- C
void easyar_OutputFrameBuffer_create(easyar_OutputFrameBuffer * * Return)
- C++17
static std::shared_ptr<OutputFrameBuffer> create()
- C++03
static void create(OutputFrameBuffer * * Return)
- Java
public static @Nonnull OutputFrameBuffer create()
- Kotlin
companion object fun create(): OutputFrameBuffer
- Objective-C
+ (easyar_OutputFrameBuffer *)create
- Swift
public static func create() -> OutputFrameBuffer
- C#
public static OutputFrameBuffer create()
pause¶
暂停输出 OutputFrame 。执行之后, OutputFrameBuffer.peek 的结果均为空。 OutputFrameBuffer.signalOutput 不受影响。
- C
void easyar_OutputFrameBuffer_pause(easyar_OutputFrameBuffer * This)
- C++17
void pause()
- C++03
void pause()
- Java
public void pause()
- Kotlin
fun pause(): Unit
- Objective-C
- (void)pause
- Swift
public func pause() -> Void
- C#
public virtual void pause()
resume¶
继续输出 OutputFrame 。
- C
void easyar_OutputFrameBuffer_resume(easyar_OutputFrameBuffer * This)
- C++17
void resume()
- C++03
void resume()
- Java
public void resume()
- Kotlin
fun resume(): Unit
- Objective-C
- (void)resume
- Swift
public func resume() -> Void
- C#
public virtual void resume()