VideoPlayer Class¶
Description¶
VideoPlayer是视频播放类。
EasyAR支持普通的视频、透明视频和流媒体播放。视频内容会被渲染到传入setRenderTexture的texture上。
Constructor¶
- C: void easyar_VideoPlayer__ctor(easyar_VideoPlayer * * Return)¶
- C++11: VideoPlayer()¶
- Traditional C++: VideoPlayer()¶
- Java: public VideoPlayer()¶
- Objective-C: + (easyar_VideoPlayer *) create¶
- Swift (since EasyAR SDK 2.1.0): public convenience init()¶
setVideoType¶
设置视频类型。如果没有手动设置,将默认为普通类型。这个方法需要在open之前调用。
- C: void easyar_VideoPlayer_setVideoType(easyar_VideoPlayer * This, easyar_VideoType videoType)¶
- C++11: void setVideoType(VideoType videoType)¶
- Traditional C++: void setVideoType(VideoType videoType)¶
- Java: public native void setVideoType(/* VideoType */ int videoType)¶
- Objective-C: - (void)setVideoType:(easyar_VideoType)videoType¶
- Swift (since EasyAR SDK 2.1.0): public func setVideoType(_ videoType: VideoType) -> Void¶
setRenderTexture¶
传入用来显示视频的texture到播放器。这个方法需要在open之前调用。
- C: void easyar_VideoPlayer_setRenderTexture(easyar_VideoPlayer * This, void * texture)¶
- C++11: void setRenderTexture(void * texture)¶
- Traditional C++: void setRenderTexture(void * texture)¶
- Java: public native void setRenderTexture(long texture)¶
- Objective-C: - (void)setRenderTexture:(void *)texture¶
- Swift (since EasyAR SDK 2.1.0): public func setRenderTexture(_ texture: OpaquePointer) -> Void¶
open¶
从 path 打开视频。
path 可以是本地视频文件(path/to/video.mp4)或url(http://www.../.../video.mp4)。storageType 表示path的类型。关于StorageType的详细描述参见 StorageType 。
这个方法是异步的方法。Open可能会花一些时间才能完成。如果你希望知道视频打开的结果或播放中的状态,需要处理callback数据。callback会在其它线程被调用。你可以在回调中检查打开是否成功结束并在成功打开之后开始播放。
- C: void easyar_VideoPlayer_open(easyar_VideoPlayer * This, easyar_String * path, easyar_StorageType storageType, easyar_FunctorOfVoidFromVideoStatus callback)¶
- C++11: void open(std::string path, StorageType storageType, std::function<void(VideoStatus)> callback)¶
- Traditional C++: void open(String * path, StorageType storageType, FunctorOfVoidFromVideoStatus callback)¶
- Java: public native void open(java.lang.String path, /* StorageType */ int storageType, FunctorOfVoidFromVideoStatus callback)¶
- Objective-C: - (void)open:(NSString *)path storageType:(easyar_StorageType)storageType callback:(void (^)(easyar_VideoStatus status))callback¶
- Swift (since EasyAR SDK 2.1.0): public func `open`(_ path: String, _ storageType: StorageType, _ callback: @escaping (VideoStatus) -> Void) -> Void¶
close¶
关闭视频。
- C: void easyar_VideoPlayer_close(easyar_VideoPlayer * This)¶
- C++11: void close()¶
- Traditional C++: void close()¶
- Java: public native void close()¶
- Objective-C: - (void)close¶
- Swift (since EasyAR SDK 2.1.0): public func close() -> Void¶
play¶
开始或继续播放视频。
- C: bool easyar_VideoPlayer_play(easyar_VideoPlayer * This)¶
- C++11: bool play()¶
- Traditional C++: bool play()¶
- Java: public native boolean play()¶
- Objective-C: - (bool)play¶
- Swift (since EasyAR SDK 2.1.0): public func play() -> Bool¶
stop¶
停止视频播放。
- C: bool easyar_VideoPlayer_stop(easyar_VideoPlayer * This)¶
- C++11: bool stop()¶
- Traditional C++: bool stop()¶
- Java: public native boolean stop()¶
- Objective-C: - (bool)stop¶
- Swift (since EasyAR SDK 2.1.0): public func stop() -> Bool¶
pause¶
暂停视频播放。
- C: bool easyar_VideoPlayer_pause(easyar_VideoPlayer * This)¶
- C++11: bool pause()¶
- Traditional C++: bool pause()¶
- Java: public native boolean pause()¶
- Objective-C: - (bool)pause¶
- Swift (since EasyAR SDK 2.1.0): public func pause() -> Bool¶
isRenderTextureAvailable¶
视频texture是否可以用于渲染。可以用于检查传入player的texture是否被碰过。
- C: bool easyar_VideoPlayer_isRenderTextureAvailable(easyar_VideoPlayer * This)¶
- C++11: bool isRenderTextureAvailable()¶
- Traditional C++: bool isRenderTextureAvailable()¶
- Java: public native boolean isRenderTextureAvailable()¶
- Objective-C: - (bool)isRenderTextureAvailable¶
- Swift (since EasyAR SDK 2.1.0): public func isRenderTextureAvailable() -> Bool¶
updateFrame¶
更新texture数据。这个方法需要在isRenderTextureAvailable返回true的时候在渲染线程上调用。
- C: void easyar_VideoPlayer_updateFrame(easyar_VideoPlayer * This)¶
- C++11: void updateFrame()¶
- Traditional C++: void updateFrame()¶
- Java: public native void updateFrame()¶
- Objective-C: - (void)updateFrame¶
- Swift (since EasyAR SDK 2.1.0): public func updateFrame() -> Void¶
duration¶
返回视频长度。在成功的open之后使用。
- C: int easyar_VideoPlayer_duration(easyar_VideoPlayer * This)¶
- C++11: int duration()¶
- Traditional C++: int duration()¶
- Java: public native int duration()¶
- Objective-C: - (int)duration¶
- Swift (since EasyAR SDK 2.1.0): public func duration() -> Int32¶
currentPosition¶
返回当前播放到的视频位置。在成功的open之后使用。
- C: int easyar_VideoPlayer_currentPosition(easyar_VideoPlayer * This)¶
- C++11: int currentPosition()¶
- Traditional C++: int currentPosition()¶
- Java: public native int currentPosition()¶
- Objective-C: - (int)currentPosition¶
- Swift (since EasyAR SDK 2.1.0): public func currentPosition() -> Int32¶
seek¶
将播放位置调整到 position 。在成功的open之后使用。
- C: bool easyar_VideoPlayer_seek(easyar_VideoPlayer * This, int position)¶
- C++11: bool seek(int position)¶
- Traditional C++: bool seek(int position)¶
- Java: public native boolean seek(int position)¶
- Objective-C: - (bool)seek:(int)position¶
- Swift (since EasyAR SDK 2.1.0): public func seek(_ position: Int32) -> Bool¶
size¶
返回视频长宽。在成功的open之后使用。
- C: easyar_Vec2I easyar_VideoPlayer_size(easyar_VideoPlayer * This)¶
- C++11: Vec2I size()¶
- Traditional C++: Vec2I size()¶
- Java: public native Vec2I size()¶
- Objective-C: - (easyar_Vec2I *)size¶
- Swift (since EasyAR SDK 2.1.0): public func size() -> Vec2I¶
volume¶
返回视频音量。在成功的open之后使用。
- C: float easyar_VideoPlayer_volume(easyar_VideoPlayer * This)¶
- C++11: float volume()¶
- Traditional C++: float volume()¶
- Java: public native float volume()¶
- Objective-C: - (float)volume¶
- Swift (since EasyAR SDK 2.1.0): public func volume() -> Float¶
setVolume¶
设置视频音量。在成功的open之后使用。
- C: bool easyar_VideoPlayer_setVolume(easyar_VideoPlayer * This, float volume)¶
- C++11: bool setVolume(float volume)¶
- Traditional C++: bool setVolume(float volume)¶
- Java: public native boolean setVolume(float volume)¶
- Objective-C: - (bool)setVolume:(float)volume¶
- Swift (since EasyAR SDK 2.1.0): public func setVolume(_ volume: Float) -> Bool¶