Engine Class¶
schemaHash¶
获得版本散列值,用于确保各个语言的类型定义与运行库的类型定义版本一致。
- C
int easyar_Engine_schemaHash(void)
- C++
static int schemaHash()
- Java
public static int schemaHash()
- Kotlin
companion object fun schemaHash(): Int
- Objective-C
+ (int)schemaHash
- Swift
public static func schemaHash() -> Int32
- C#
public static int schemaHash()
onPause¶
处理应用onPause,暂停内部任务。
- C
void easyar_Engine_onPause(void)
- C++
static void onPause()
- Java
public static void onPause()
- Kotlin
companion object fun onPause(): Unit
- Objective-C
+ (void)onPause
- Swift
public static func onPause() -> Void
- C#
public static void onPause()
onResume¶
处理应用onResume,重启内部任务。
- C
void easyar_Engine_onResume(void)
- C++
static void onResume()
- Java
public static void onResume()
- Kotlin
companion object fun onResume(): Unit
- Objective-C
+ (void)onResume
- Swift
public static func onResume() -> Void
- C#
public static void onResume()
errorMessage¶
用于初始化失败时获得错误信息。
- C
void easyar_Engine_errorMessage(easyar_String * * Return)
- C++
static std::string errorMessage()
- Java
public static java.lang.@Nonnull String errorMessage()
- Kotlin
companion object fun errorMessage(): String
- Objective-C
+ (NSString *)errorMessage
- Swift
public static func errorMessage() -> String
- C#
public static string errorMessage()
versionString¶
获得EasyARSense的版本号。
- C
void easyar_Engine_versionString(easyar_String * * Return)
- C++
static std::string versionString()
- Java
public static java.lang.@Nonnull String versionString()
- Kotlin
companion object fun versionString(): String
- Objective-C
+ (NSString *)versionString
- Swift
public static func versionString() -> String
- C#
public static string versionString()
name¶
获得EasyARSense的产品名称。(包括版本变种、操作系统和CPU架构)
- C
void easyar_Engine_name(easyar_String * * Return)
- C++
static std::string name()
- Java
public static java.lang.@Nonnull String name()
- Kotlin
companion object fun name(): String
- Objective-C
+ (NSString *)name
- Swift
public static func name() -> String
- C#
public static string name()
variant¶
获得EasyARSense的发布版本。
- C
void easyar_Engine_variant(easyar_String * * Return)
- C++
static std::string variant()
- Java
public static java.lang.@Nonnull String variant()
- Kotlin
companion object fun variant(): String
- Objective-C
+ (NSString *)variant
- Swift
public static func variant() -> String
- C#
public static string variant()
isLicenseKeyMatched¶
验证许可证密钥是否匹配发布版本、包名和操作系统
- C
bool easyar_Engine_isLicenseKeyMatched(easyar_String * licenseKey, easyar_String * packageName, easyar_String * variant, easyar_EngineOperatingSystem operatingSystem)
- C++
static bool isLicenseKeyMatched(std::string licenseKey, std::string packageName, std::string variant, EngineOperatingSystem operatingSystem)
- Java
public static boolean isLicenseKeyMatched(java.lang.@Nonnull String licenseKey, java.lang.@Nonnull String packageName, java.lang.@Nonnull String variant, int operatingSystem)
- Kotlin
companion object fun isLicenseKeyMatched(licenseKey: String, packageName: String, variant: String, operatingSystem: Int): Boolean
- Objective-C
+ (bool)isLicenseKeyMatched:(NSString *)licenseKey packageName:(NSString *)packageName variant:(NSString *)variant operatingSystem:(easyar_EngineOperatingSystem)operatingSystem
- Swift
public static func isLicenseKeyMatched(_ licenseKey: String, _ packageName: String, _ variant: String, _ operatingSystem: EngineOperatingSystem) -> Bool
- C#
public static bool isLicenseKeyMatched(string licenseKey, string packageName, string variant, EngineOperatingSystem operatingSystem)
initialize¶
初始化EasyAR。只能在初始化之后调用其它功能。
Android Only 需要传入一个承载内容的Activity,用于实现权限请求、录屏等功能。相当于先调用loadLibraries,再调用setupActivity,再调用initializeKey。
- C
bool easyar_Engine_initialize(easyar_String * licenseKey)
- C++
static bool initialize(std::string licenseKey)
- Java
public static boolean initialize(android.app.@Nonnull Activity activity, java.lang.@Nonnull String licenseKey)
public static boolean initialize(android.app.@Nonnull Activity activity, java.lang.@Nonnull String licenseKey, java.lang.@Nonnull String soLibraryDir)
- Kotlin
companion object fun initialize(activity: android.app.Activity, licenseKey: String): Boolean
companion object fun initialize(activity: android.app.Activity, licenseKey: String, soLibraryDir: String): Boolean
- Objective-C
+ (bool)initialize:(NSString *)licenseKey
- Swift
public static func initialize(_ licenseKey: String) -> Bool
- C#
public static bool initialize(string licenseKey)
initializeWithoutSoLibraryLoad¶
Android Only
初始化EasyAR。只能在初始化之后调用其它功能。相当于先调用setupActivity,再调用initializeKey。
这个方法不会加载 EasyAR native 库文件。需要保证自己加载这些库或者使用 Engine.loadLibraries 加载。
- Java
public static boolean initializeWithoutSoLibraryLoad(android.app.@Nonnull Activity activity, java.lang.@Nonnull String licenseKey)
- Kotlin
companion object fun initializeWithoutSoLibraryLoad(activity: android.app.Activity, licenseKey: String): Boolean
loadLibraries¶
Android Only
加载 EasyAR Sense native 库文件。
- Java
public static void loadLibraries()
public static void loadLibraries(java.lang.@Nonnull String soLibraryDir)
- Kotlin
companion object fun loadLibraries(): Unit
companion object fun loadLibraries(soLibraryDir: String): Unit
setupActivity¶
Android Only
传入一个承载内容的Activity,用于实现权限请求、录屏等功能。
注意:运行Unity时,调用C#的initialize方法前应先调用setupActivity。
- Java
public static boolean setupActivity(android.app.@Nonnull Activity activity)
- Kotlin
companion object fun setupActivity(activity: android.app.Activity): Boolean
initializeKey¶
Android Only
初始化key。
- Java
public static boolean initializeKey(java.lang.@Nonnull String licenseKey)
- Kotlin
companion object fun initializeKey(licenseKey: String): Boolean