VideoPlayer Class¶
Description¶
VideoPlayer是视频播放类。
EasyAR支持普通的视频、透明视频和流媒体播放。视频内容会被渲染到传入setRenderTexture的texture上。
该类只支持OpenGLES 3.0的texture。
由于依赖于OpenGLES,本类的所有函数(包括析构函数)都必须在单个包含OpenGLES上下文的线程中调用。
当前版本要求宽高均为16的倍数。
支持的视频文件格式
Windows: Media Foundation兼容格式,安装额外的解码器可以支持更多格式,请参考 Supported Media Formats in Media Foundation ,不支持DirectShow
Mac: 不支持
Android: 系统支持的格式,请参考 Supported media formats 。
iOS: 系统支持的格式,当前没有有效的参考文档
Constructor¶
- C
void easyar_VideoPlayer__ctor(easyar_VideoPlayer * * Return)
- C++
VideoPlayer()
- Java
public VideoPlayer()
- Kotlin
constructor()
- Objective-C
+ (easyar_VideoPlayer *) create
- Swift
public convenience init()
- C#
public VideoPlayer()
isAvailable¶
检查是否可用。只在Windows、Android和iOS上返回true,Mac上不可用。
- C
bool easyar_VideoPlayer_isAvailable(void)
- C++
static bool isAvailable()
- Java
public static boolean isAvailable()
- Kotlin
companion object fun isAvailable(): Boolean
- Objective-C
+ (bool)isAvailable
- Swift
public static func isAvailable() -> Bool
- C#
public static bool isAvailable()
setVideoType¶
设置视频类型。如果没有手动设置,将默认为普通类型。这个方法需要在open之前调用。
- C
void easyar_VideoPlayer_setVideoType(easyar_VideoPlayer * This, easyar_VideoType videoType)
- C++
void setVideoType(VideoType videoType)
- Java
public void setVideoType(int videoType)
- Kotlin
fun setVideoType(videoType: Int): Unit
- Objective-C
- (void)setVideoType:(easyar_VideoType)videoType
- Swift
public func setVideoType(_ videoType: VideoType) -> Void
- C#
public virtual void setVideoType(VideoType videoType)
setRenderTexture¶
传入用来显示视频的texture到播放器。这个方法需要在open之前调用。
- C
void easyar_VideoPlayer_setRenderTexture(easyar_VideoPlayer * This, easyar_TextureId * texture)
- C++
void setRenderTexture(std::shared_ptr<TextureId> texture)
- Java
public void setRenderTexture(@Nonnull TextureId texture)
- Kotlin
fun setRenderTexture(texture: TextureId): Unit
- Objective-C
- (void)setRenderTexture:(easyar_TextureId *)texture
- Swift
public func setRenderTexture(_ texture: TextureId) -> Void
- C#
public virtual void setRenderTexture(TextureId texture)
open¶
从 path 打开视频。
path 可以是本地视频文件(path/to/video.mp4)或url(http://www.../.../video.mp4)。storageType 表示path的类型。详细描述参见 StorageType 。
这个方法是异步的方法。open可能会花一些时间才能完成。如果你希望知道视频打开的结果或播放中的状态,需要处理callback数据。callback会在callbackScheduler对应的线程中被调用。你可以在回调中检查打开是否成功结束并在成功打开之后开始播放。
- C
void easyar_VideoPlayer_open(easyar_VideoPlayer * This, easyar_String * path, easyar_StorageType storageType, easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromVideoStatus callback)
- C++
void open(std::string path, StorageType storageType, std::shared_ptr<CallbackScheduler> callbackScheduler, std::optional<std::function<void(VideoStatus)>> callback)
- Java
public void open(java.lang.@Nonnull String path, int storageType, @Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromVideoStatus callback)
- Kotlin
fun open(path: String, storageType: Int, callbackScheduler: CallbackScheduler, callback: FunctorOfVoidFromVideoStatus?): Unit
- Objective-C
- (void)open:(NSString *)path storageType:(easyar_StorageType)storageType callbackScheduler:(easyar_CallbackScheduler *)callbackScheduler callback:(void (^)(easyar_VideoStatus status))callback
- Swift
public func `open`(_ path: String, _ storageType: StorageType, _ callbackScheduler: CallbackScheduler, _ callback: ((VideoStatus) -> Void)?) -> Void
- C#
public virtual void open(string path, StorageType storageType, CallbackScheduler callbackScheduler, Optional<Action<VideoStatus>> callback)
close¶
关闭视频。
- C
void easyar_VideoPlayer_close(easyar_VideoPlayer * This)
- C++
void close()
- Java
public void close()
- Kotlin
fun close(): Unit
- Objective-C
- (void)close
- Swift
public func close() -> Void
- C#
public virtual void close()
play¶
开始或继续播放视频。
- C
bool easyar_VideoPlayer_play(easyar_VideoPlayer * This)
- C++
bool play()
- Java
public boolean play()
- Kotlin
fun play(): Boolean
- Objective-C
- (bool)play
- Swift
public func play() -> Bool
- C#
public virtual bool play()
stop¶
停止视频播放。
- C
void easyar_VideoPlayer_stop(easyar_VideoPlayer * This)
- C++
void stop()
- Java
public void stop()
- Kotlin
fun stop(): Unit
- Objective-C
- (void)stop
- Swift
public func stop() -> Void
- C#
public virtual void stop()
pause¶
暂停视频播放。
- C
void easyar_VideoPlayer_pause(easyar_VideoPlayer * This)
- C++
void pause()
- Java
public void pause()
- Kotlin
fun pause(): Unit
- Objective-C
- (void)pause
- Swift
public func pause() -> Void
- C#
public virtual void pause()
isRenderTextureAvailable¶
视频texture是否可以用于渲染。可以用于检查传入player的texture是否被碰过。
- C
bool easyar_VideoPlayer_isRenderTextureAvailable(easyar_VideoPlayer * This)
- C++
bool isRenderTextureAvailable()
- Java
public boolean isRenderTextureAvailable()
- Kotlin
fun isRenderTextureAvailable(): Boolean
- Objective-C
- (bool)isRenderTextureAvailable
- Swift
public func isRenderTextureAvailable() -> Bool
- C#
public virtual bool isRenderTextureAvailable()
updateFrame¶
更新texture数据。这个方法需要在isRenderTextureAvailable返回true的时候在渲染线程上调用。
- C
void easyar_VideoPlayer_updateFrame(easyar_VideoPlayer * This)
- C++
void updateFrame()
- Java
public void updateFrame()
- Kotlin
fun updateFrame(): Unit
- Objective-C
- (void)updateFrame
- Swift
public func updateFrame() -> Void
- C#
public virtual void updateFrame()
duration¶
返回视频长度。在成功的open之后使用。
- C
int easyar_VideoPlayer_duration(easyar_VideoPlayer * This)
- C++
int duration()
- Java
public int duration()
- Kotlin
fun duration(): Int
- Objective-C
- (int)duration
- Swift
public func duration() -> Int32
- C#
public virtual int duration()
currentPosition¶
返回当前播放到的视频位置。在成功的open之后使用。
- C
int easyar_VideoPlayer_currentPosition(easyar_VideoPlayer * This)
- C++
int currentPosition()
- Java
public int currentPosition()
- Kotlin
fun currentPosition(): Int
- Objective-C
- (int)currentPosition
- Swift
public func currentPosition() -> Int32
- C#
public virtual int currentPosition()
seek¶
将播放位置调整到 position 。在成功的open之后使用。
- C
bool easyar_VideoPlayer_seek(easyar_VideoPlayer * This, int position)
- C++
bool seek(int position)
- Java
public boolean seek(int position)
- Kotlin
fun seek(position: Int): Boolean
- Objective-C
- (bool)seek:(int)position
- Swift
public func seek(_ position: Int32) -> Bool
- C#
public virtual bool seek(int position)
size¶
返回视频长宽。在成功的open之后使用。
volume¶
返回视频音量。在成功的open之后使用。
- C
float easyar_VideoPlayer_volume(easyar_VideoPlayer * This)
- C++
float volume()
- Java
public float volume()
- Kotlin
fun volume(): Float
- Objective-C
- (float)volume
- Swift
public func volume() -> Float
- C#
public virtual float volume()
setVolume¶
设置视频音量。在成功的open之后使用。
- C
bool easyar_VideoPlayer_setVolume(easyar_VideoPlayer * This, float volume)
- C++
bool setVolume(float volume)
- Java
public boolean setVolume(float volume)
- Kotlin
fun setVolume(volume: Float): Boolean
- Objective-C
- (bool)setVolume:(float)volume
- Swift
public func setVolume(_ volume: Float) -> Bool
- C#
public virtual bool setVolume(float volume)