Recorder Class¶
Description¶
Recorder 实现了对当前渲染环境的屏幕录制功能。
当前Recorder 只在 Android(4.3 或更新)和 iOS的OpenGL ES 3.0 环境下工作。
由于依赖于OpenGLES,本类的所有函数(除requestPermissions以外,包括析构函数)都必须在单个包含OpenGLES上下文的线程中调用。
Unity Only Unity中如果使用Multi-threaded rendering功能,则脚本线程将与渲染线程分离,无法在渲染线程上调用updateFrame。因此,如果需要使用屏幕录制功能,应禁用Multi-threaded rendering功能。
Android使用时需要在AndroidManifest.xml中加入android.permission.RECORD_AUDIO权限声明。
iOS使用时需要在Info.plist中加入NSMicrophoneUsageDescription权限声明。
isAvailable¶
只在Android 4.3以上或iOS平台下返回true。
- C
- bool easyar_Recorder_isAvailable(void) 
- C++
- static bool isAvailable() 
- Java
- public static boolean isAvailable() 
- Kotlin
- companion object fun isAvailable(): Boolean 
- Objective-C
- + (bool)isAvailable 
- Swift
- public static func isAvailable() -> Bool 
- C#
- public static bool isAvailable() 
requestPermissions¶
请求录屏所需的系统权限。你可以选择使用这个函数或自己调用系统函数申请权限。只在Android和iOS平台上有效,其他平台上的行为为直接调用回调通知权限已授权。应在UI线程调用该函数。
- C
- void easyar_Recorder_requestPermissions(easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromPermissionStatusAndString permissionCallback) 
- C++
- static void requestPermissions(std::shared_ptr<CallbackScheduler> callbackScheduler, std::optional<std::function<void(PermissionStatus, std::string)>> permissionCallback) 
- Java
- public static void requestPermissions(@Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromPermissionStatusAndString permissionCallback) 
- Kotlin
- companion object fun requestPermissions(callbackScheduler: CallbackScheduler, permissionCallback: FunctorOfVoidFromPermissionStatusAndString?): Unit 
- Objective-C
- + (void)requestPermissions:(easyar_CallbackScheduler *)callbackScheduler permissionCallback:(void (^)(easyar_PermissionStatus status, NSString * value))permissionCallback 
- Swift
- public static func requestPermissions(_ callbackScheduler: CallbackScheduler, _ permissionCallback: ((PermissionStatus, String) -> Void)?) -> Void 
- C#
- public static void requestPermissions(CallbackScheduler callbackScheduler, Optional<Action<PermissionStatus, string>> permissionCallback) 
create¶
创建并初始化录屏功能。statusCallback回调中会通知一些状态变化和对应的日志。
- C
- void easyar_Recorder_create(easyar_RecorderConfiguration * config, easyar_CallbackScheduler * callbackScheduler, easyar_OptionalOfFunctorOfVoidFromRecordStatusAndString statusCallback, easyar_Recorder * * Return) 
- C++
- static std::shared_ptr<Recorder> create(std::shared_ptr<RecorderConfiguration> config, std::shared_ptr<CallbackScheduler> callbackScheduler, std::optional<std::function<void(RecordStatus, std::string)>> statusCallback) 
- Java
- public static @Nonnull Recorder create(@Nonnull RecorderConfiguration config, @Nonnull CallbackScheduler callbackScheduler, @Nullable FunctorOfVoidFromRecordStatusAndString statusCallback) 
- Kotlin
- companion object fun create(config: RecorderConfiguration, callbackScheduler: CallbackScheduler, statusCallback: FunctorOfVoidFromRecordStatusAndString?): Recorder 
- Objective-C
- + (easyar_Recorder *)create:(easyar_RecorderConfiguration *)config callbackScheduler:(easyar_CallbackScheduler *)callbackScheduler statusCallback:(void (^)(easyar_RecordStatus status, NSString * value))statusCallback 
- Swift
- public static func create(_ config: RecorderConfiguration, _ callbackScheduler: CallbackScheduler, _ statusCallback: ((RecordStatus, String) -> Void)?) throws -> Recorder 
- C#
- public static Recorder create(RecorderConfiguration config, CallbackScheduler callbackScheduler, Optional<Action<RecordStatus, string>> statusCallback) 
start¶
开始录屏。
- C
- void easyar_Recorder_start(easyar_Recorder * This) 
- C++
- void start() 
- Java
- public void start() 
- Kotlin
- fun start(): Unit 
- Objective-C
- - (void)start 
- Swift
- public func start() -> Void 
- C#
- public virtual void start() 
updateFrame¶
使用texture录制一帧数据。
- C
- void easyar_Recorder_updateFrame(easyar_Recorder * This, easyar_TextureId * texture, int width, int height) 
- C++
- void updateFrame(std::shared_ptr<TextureId> texture, int width, int height) 
- Java
- public void updateFrame(@Nonnull TextureId texture, int width, int height) 
- Kotlin
- fun updateFrame(texture: TextureId, width: Int, height: Int): Unit 
- Objective-C
- - (void)updateFrame:(easyar_TextureId *)texture width:(int)width height:(int)height 
- Swift
- public func updateFrame(_ texture: TextureId, _ width: Int32, _ height: Int32) -> Void 
- C#
- public virtual void updateFrame(TextureId texture, int width, int height) 
stop¶
停止录屏。在调用stop之后,会等待文件写入结束并返回录制是否成功的结果。
- C
- bool easyar_Recorder_stop(easyar_Recorder * This) 
- C++
- bool stop() 
- Java
- public boolean stop() 
- Kotlin
- fun stop(): Boolean 
- Objective-C
- - (bool)stop 
- Swift
- public func stop() -> Bool 
- C#
- public virtual bool stop()