OutputFrameBuffer Class

Description

输出帧缓存。

有一个输出帧输入端口和输出帧获取函数,用于将输出帧的获取方式从异步转化为同步轮询,适合逐帧渲染。

OutputFrameBuffer占用1个camera的buffer。应使用camera的setBufferCapacity设置不少于所有组件占用的camera的buffer数量。参考 概览 _ 。

本类的所有成员都是线程安全的。

input

输入端口。

C

void easyar_OutputFrameBuffer_input(easyar_OutputFrameBuffer * This, easyar_OutputFrameSink * * Return)

C++

std::shared_ptr<OutputFrameSink> input()

Java

public @Nonnull OutputFrameSink input()

Kotlin

fun input(): OutputFrameSink

Objective-C

- (easyar_OutputFrameSink *)input

Swift

public func input() -> OutputFrameSink

C#

public virtual OutputFrameSink input()

bufferRequirement

当前组件占用camera buffer的数量。

C

int easyar_OutputFrameBuffer_bufferRequirement(easyar_OutputFrameBuffer * This)

C++

int bufferRequirement()

Java

public int bufferRequirement()

Kotlin

fun bufferRequirement(): Int

Objective-C

- (int)bufferRequirement

Swift

public func bufferRequirement() -> Int32

C#

public virtual int bufferRequirement()

signalOutput

到达信号输出端口。可用于连接 InputFrameThrottler.signalInput

C

void easyar_OutputFrameBuffer_signalOutput(easyar_OutputFrameBuffer * This, easyar_SignalSource * * Return)

C++

std::shared_ptr<SignalSource> signalOutput()

Java

public @Nonnull SignalSource signalOutput()

Kotlin

fun signalOutput(): SignalSource

Objective-C

- (easyar_SignalSource *)signalOutput

Swift

public func signalOutput() -> SignalSource

C#

public virtual SignalSource signalOutput()

peek

获取最新的 OutputFrame

C

void easyar_OutputFrameBuffer_peek(easyar_OutputFrameBuffer * This, easyar_OptionalOfOutputFrame * Return)

C++

std::optional<std::shared_ptr<OutputFrame>> peek()

Java

public @Nullable OutputFrame peek()

Kotlin

fun peek(): OutputFrame?

Objective-C

- (easyar_OutputFrame *)peek

Swift

public func peek() -> OutputFrame?

C#

public virtual Optional<OutputFrame> peek()

create

创建。

C

void easyar_OutputFrameBuffer_create(easyar_OutputFrameBuffer * * Return)

C++

static std::shared_ptr<OutputFrameBuffer> create()

Java

public static @Nonnull OutputFrameBuffer create()

Kotlin

companion object fun create(): OutputFrameBuffer

Objective-C

+ (easyar_OutputFrameBuffer *)create

Swift

public static func create() -> OutputFrameBuffer

C#

public static OutputFrameBuffer create()

pause

暂停输出 OutputFrame 。执行之后, OutputFrameBuffer.peek 的结果均为空。 OutputFrameBuffer.signalOutput 不受影响。

C

void easyar_OutputFrameBuffer_pause(easyar_OutputFrameBuffer * This)

C++

void pause()

Java

public void pause()

Kotlin

fun pause(): Unit

Objective-C

- (void)pause

Swift

public func pause() -> Void

C#

public virtual void pause()

resume

继续输出 OutputFrame

C

void easyar_OutputFrameBuffer_resume(easyar_OutputFrameBuffer * This)

C++

void resume()

Java

public void resume()

Kotlin

fun resume(): Unit

Objective-C

- (void)resume

Swift

public func resume() -> Void

C#

public virtual void resume()