ARKitCameraDevice Class¶
Description¶
ARKitCameraDevice实现了一个基于ARKit的camera设备,输出 InputFrame (包含图像、摄像机参数、时间戳、6DOF位置信息和跟踪状态)。
创建之后,可以调用start/stop来开始和停止采集视频流数据。
当不再需要该设备时,可以调用close对其进行关闭。close之后不应继续使用。
ARKitCameraDevice通过inputFrameSource输出 InputFrame ,应将inputFrameSource连接到 InputFrameSink 上进行使用。参考 概览 。
bufferCapacity表示 InputFrame 缓冲的容量,如果有超过此数量的 InputFrame 从该设备中输出并且没有被释放,该设备将不再输出新的 InputFrame ,直到之前的 InputFrame 被释放。这可能造成画面卡住等问题。参考 概览 。
Constructor¶
- C
void easyar_ARKitCameraDevice__ctor(easyar_ARKitCameraDevice * * Return)
- C++
ARKitCameraDevice()
- Java
public ARKitCameraDevice()
- Kotlin
constructor()
- Objective-C
+ (easyar_ARKitCameraDevice *) create
- Swift
public convenience init()
- C#
public ARKitCameraDevice()
isAvailable¶
检查是否可用。只在iOS 11或更高版本的系统上且在支持ARKit的硬件上时返回true。
- C
bool easyar_ARKitCameraDevice_isAvailable(void)
- C++
static bool isAvailable()
- Java
public static boolean isAvailable()
- Kotlin
companion object fun isAvailable(): Boolean
- Objective-C
+ (bool)isAvailable
- Swift
public static func isAvailable() -> Bool
- C#
public static bool isAvailable()
bufferCapacity¶
InputFrame 缓冲的容量,默认值为8。
- C
int easyar_ARKitCameraDevice_bufferCapacity(const easyar_ARKitCameraDevice * This)
- C++
int bufferCapacity()
- Java
public int bufferCapacity()
- Kotlin
fun bufferCapacity(): Int
- Objective-C
- (int)bufferCapacity
- Swift
public func bufferCapacity() -> Int32
- C#
public virtual int bufferCapacity()
setBufferCapacity¶
设置 InputFrame 缓冲的容量。
- C
void easyar_ARKitCameraDevice_setBufferCapacity(easyar_ARKitCameraDevice * This, int capacity)
- C++
void setBufferCapacity(int capacity)
- Java
public void setBufferCapacity(int capacity)
- Kotlin
fun setBufferCapacity(capacity: Int): Unit
- Objective-C
- (void)setBufferCapacity:(int)capacity
- Swift
public func setBufferCapacity(_ capacity: Int32) -> Void
- C#
public virtual void setBufferCapacity(int capacity)
inputFrameSource¶
InputFrame 输出端口。
- C
void easyar_ARKitCameraDevice_inputFrameSource(easyar_ARKitCameraDevice * This, easyar_InputFrameSource * * Return)
- C++
std::shared_ptr<InputFrameSource> inputFrameSource()
- Java
public @Nonnull InputFrameSource inputFrameSource()
- Kotlin
fun inputFrameSource(): InputFrameSource
- Objective-C
- (easyar_InputFrameSource *)inputFrameSource
- Swift
public func inputFrameSource() -> InputFrameSource
- C#
public virtual InputFrameSource inputFrameSource()
setFocusMode¶
设置对焦模式为focusMode。在start之前调用。iOS 11.3及之后有效。
- C
void easyar_ARKitCameraDevice_setFocusMode(easyar_ARKitCameraDevice * This, easyar_ARKitCameraDeviceFocusMode focusMode)
- C++
void setFocusMode(ARKitCameraDeviceFocusMode focusMode)
- Java
public void setFocusMode(int focusMode)
- Kotlin
fun setFocusMode(focusMode: Int): Unit
- Objective-C
- (void)setFocusMode:(easyar_ARKitCameraDeviceFocusMode)focusMode
- Swift
public func setFocusMode(_ focusMode: ARKitCameraDeviceFocusMode) -> Void
- C#
public virtual void setFocusMode(ARKitCameraDeviceFocusMode focusMode)
start¶
开始采集视频流数据。
- C
bool easyar_ARKitCameraDevice_start(easyar_ARKitCameraDevice * This)
- C++
bool start()
- Java
public boolean start()
- Kotlin
fun start(): Boolean
- Objective-C
- (bool)start
- Swift
public func start() -> Bool
- C#
public virtual bool start()
stop¶
停止采集视频流数据。
- C
void easyar_ARKitCameraDevice_stop(easyar_ARKitCameraDevice * This)
- C++
void stop()
- Java
public void stop()
- Kotlin
fun stop(): Unit
- Objective-C
- (void)stop
- Swift
public func stop() -> Void
- C#
public virtual void stop()
close¶
关闭。close之后不应继续使用。
- C
void easyar_ARKitCameraDevice_close(easyar_ARKitCameraDevice * This)
- C++
void close()
- Java
public void close()
- Kotlin
fun close(): Unit
- Objective-C
- (void)close
- Swift
public func close() -> Void
- C#
public virtual void close()
type¶
camera类型。
- C
easyar_CameraDeviceType easyar_ARKitCameraDevice_type(const easyar_ARKitCameraDevice * This)
- C++
CameraDeviceType type()
- Java
public int type()
- Kotlin
fun type(): Int
- Objective-C
- (easyar_CameraDeviceType)type
- Swift
public func type() -> CameraDeviceType
- C#
public virtual CameraDeviceType type()
cameraOrientation¶
camera图像在设备的自然方向上显示时需要顺时针旋转的角度。
- C
int easyar_ARKitCameraDevice_cameraOrientation(const easyar_ARKitCameraDevice * This)
- C++
int cameraOrientation()
- Java
public int cameraOrientation()
- Kotlin
fun cameraOrientation(): Int
- Objective-C
- (int)cameraOrientation
- Swift
public func cameraOrientation() -> Int32
- C#
public virtual int cameraOrientation()
size¶
获取当前图像大小。
frameRate¶
获取当前帧率。
- C
double easyar_ARKitCameraDevice_frameRate(const easyar_ARKitCameraDevice * This)
- C++
double frameRate()
- Java
public double frameRate()
- Kotlin
fun frameRate(): Double
- Objective-C
- (double)frameRate
- Swift
public func frameRate() -> Double
- C#
public virtual double frameRate()
supportedSizeCount¶
获取当前设备支持的所有图像大小的个数。
- C
int easyar_ARKitCameraDevice_supportedSizeCount(const easyar_ARKitCameraDevice * This)
- C++
int supportedSizeCount()
- Java
public int supportedSizeCount()
- Kotlin
fun supportedSizeCount(): Int
- Objective-C
- (int)supportedSizeCount
- Swift
public func supportedSizeCount() -> Int32
- C#
public virtual int supportedSizeCount()
supportedSize¶
获取当前设备支持的所有图像大小的第 index 个. 如果 index 超出范围则返回{0, 0}。
- C
easyar_Vec2I easyar_ARKitCameraDevice_supportedSize(const easyar_ARKitCameraDevice * This, int index)
- C++
Vec2I supportedSize(int index)
- Java
public @Nonnull Vec2I supportedSize(int index)
- Kotlin
fun supportedSize(index: Int): Vec2I
- Objective-C
- (easyar_Vec2I *)supportedSize:(int)index
- Swift
public func supportedSize(_ index: Int32) -> Vec2I
- C#
public virtual Vec2I supportedSize(int index)
setSize¶
设置当前图像大小。最接近设置值的可选值将被使用。可以使用size来获取实际的大小。设置size后frameRateRange可能会发生变化。
- C
bool easyar_ARKitCameraDevice_setSize(easyar_ARKitCameraDevice * This, easyar_Vec2I size)
- C++
bool setSize(Vec2I size)
- Java
public boolean setSize(@Nonnull Vec2I size)
- Kotlin
fun setSize(size: Vec2I): Boolean
- Objective-C
- (bool)setSize:(easyar_Vec2I *)size
- Swift
public func setSize(_ size: Vec2I) -> Bool
- C#
public virtual bool setSize(Vec2I size)
supportedFrameRateCount¶
获取当前设备支持的帧率的个数。
- C
int easyar_ARKitCameraDevice_supportedFrameRateCount(const easyar_ARKitCameraDevice * This)
- C++
int supportedFrameRateCount()
- Java
public int supportedFrameRateCount()
- Kotlin
fun supportedFrameRateCount(): Int
- Objective-C
- (int)supportedFrameRateCount
- Swift
public func supportedFrameRateCount() -> Int32
- C#
public virtual int supportedFrameRateCount()
supportedFrameRate¶
获取当前设备支持的第 index 个帧率。
- C
double easyar_ARKitCameraDevice_supportedFrameRate(const easyar_ARKitCameraDevice * This, int index)
- C++
double supportedFrameRate(int index)
- Java
public double supportedFrameRate(int index)
- Kotlin
fun supportedFrameRate(index: Int): Double
- Objective-C
- (double)supportedFrameRate:(int)index
- Swift
public func supportedFrameRate(_ index: Int32) -> Double
- C#
public virtual double supportedFrameRate(int index)
setFrameRate¶
设置当前设备的当前帧率。
- C
bool easyar_ARKitCameraDevice_setFrameRate(easyar_ARKitCameraDevice * This, double frameRate)
- C++
bool setFrameRate(double frameRate)
- Java
public boolean setFrameRate(double frameRate)
- Kotlin
fun setFrameRate(frameRate: Double): Boolean
- Objective-C
- (bool)setFrameRate:(double)frameRate
- Swift
public func setFrameRate(_ frameRate: Double) -> Bool
- C#
public virtual bool setFrameRate(double frameRate)